Wolf-Pack (Canis lupus) Hunting Strategies Emerge From Simple Rules in Computational Simulations
We have produced computational simulations of multi-agent systems in which wolf agents chase prey agents. We show that two simple decentralized rules controlling the movement of each wolf are enough to reproduce the main features of the wolf-packhunting behavior: tracking the prey, carrying out the pursuit, and encircling the prey until it stops moving. The […]